A long time before when I was working on the LCL for AROS I tested out some 3rd Party LCL application code to compile for AROS with the newly created LCL. It worked quite nicely. On of them was LazSokoban a Sokoban clone written by a russian guy which worked nicely on AROS.
Some Texts in the GUI where in russian and I translated them to english for the AROS release, some I had forgotten or mistyped a bit. Now I got a request to fix that problem, first there was the big problem to find such and old source code, but luckily it’s included in the archive I published (it’s GPL2, so I had to 😉 ) but I also found in on my Harddisk in the backup.
The changes where not to difficult to make, but the curious thing was if it would still work with the latest LCL. One thing I remember that I need to add the AThreads unit (like Linux CThreads) to make any LCL application work, back in the days that was not needed. And it still works, I checked out the original source and I noticed that they added some kind of skin system (different graphics for the tiles) and also supplied some which looks much nicer than the original one. So I added that as well the the AROS system, it will be available on the next Version of AROS One or here on my page of course.
The other thing that changed since then, we can now compile for MorphOS and OS4 as well (and for Amiga68k, but it will be much to slow for that, I tried) and it also seems to work, not everything, the Buttons images are missing but as far as the game goes not too bad. So I created a Version for all 3 Platforms, AROS, MorphOS and AmigaOS4