CRT Online
Updated Online Amiga FPC Compiler again with the latest CRT unit and also tried a bunch of console based games using CRT units, all work more or less (some need some adjustments in the code) some of them are even single file pascal source files, so can be used in the online compiler.
Source | Notice |
---|---|
DeadCold | rouge-like unfinished game (no win) |
Gruesome | nice rouge like game |
tetris-pascal | insert a TextBackground(DarkGray); at start |
Top-snek-dotpas tetris | insert a TextBackground(Black); CursorOff(); at start |
BitTetris | No exit from game |
Snake Game in TP | comment the two port[] lines at start |
Snake | |
Pascal Snake | |
Serpent Snake | |
Tic-Tac-Toe | |
Pascal Threes | |
Pascal Torch | nice tech demo, replace line 257: i := xxx error with Break; or compile with fpc -Mtp |
Pascal PET | Tamagothi |
Symbol Game | strange gfx, replace chars #xxx Values with some better chars |
Gomoku | 5 in a row |
Word guessing game | adjust pathes ‚\‘ to ‚/‘ wordlist only contains apple |
Countdown game | |
My almost FPS | tech demo figure movement |
Snail race | insert a TextBackground(DarkGray); ClrScr; at start |
Tank Game | |
Memory Game |
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