Finally go LazPaint somewhat working, yesterday was just with many dummy functions in the bgrabitmap package. Today I wrote some implementations of this. It works, but it is VERY slow, because the drawing functions like WritePixelArray are very slow when drawing to a ARGB Screen. Maybe a clever conversation before will improve it. the other thing: it crashes very often, mostly List exceptions, I’m wonderring if thats the same as I got for EdiSyn, some fonts are too small to read.