Still playing around with this raytracing routine, implemented a better GUI, full MUI of course. It looks very like the one from WireDraw… yeah, I just copied that and replaced the engine, simple as that ;-). Added movement and rotation of the camera and a List of all items so you can move one after the other, and of course calculate that in high resolution and save it. Yeah, just fun no real use but it’s to damn hot for serious work. Would be interesting how fast that works on MorphOS, especially my G5 2.7 Ghz maybe try next week.
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