Archives for OS4

Installing FreePascal …

Posted by ALB42 on 8. April 2018No Comments

Working on a Installer script to installing FreePascal for Amiga using the official way. In the past I often used Installer scripts but never wrote one. It looks very close to LISP (brackets everywhere ๐Ÿ˜‰ ) luckily the scripts are just saved as text. You can peek into other scripts, how to make some of the more difficult parts. For the basic structure I found a nice program in Aminet InstallerGen, it provides a nice MUI Gui to create the install steps, which also helps to understand the language.
The first version is finished now. You can select the installation type, minimal, typical, full and customized. On customized you can select the packages to install. (see image) Of course it also adds the needed entries for assign and path to the user-startup. The plan is to create some more such installers to install more packages, afterwards, like LCL, MUIClass or the FPU-enabled units.
For MorphOS and OS4 this should be easy to create from it. On AROS it will be a little bit different, there is no need to alter the user-startup, you only need to register it as a package.

MUIIDE – Menu stuff

Posted by ALB42 on 25. Mรคrz 2018No Comments

Traveling is nice, but also nice to be back. As wrote in he travel blog entry I worked on the MUIIDE, especially on the Menu creating stuff, which is quiet difficult things, but prepares other stuff to come (like listview and lists). You can create now very easily Menus with Submenus with the IDE.

There seems to be a little bug, sometimes when I change a combobox active entry, the GUI does not follow it. I debugged it a little bit, and it seems like and updating problem, because after resizing the window everything seems to be normal. Needs some more investigation.

MUIIDE – the next mile stone

Posted by ALB42 on 7. Mรคrz 20184 Comments

Finally I got it working saving and loading also works now for events, as I described before I had to relocate the complete Eventhandler routine to make that possible (in an abstract way).
Now it’s also possible to add multiple Windows. (But only the first one is open by default), I have to think about how to solve it, but of course you can open the other Windows in the OnShow Event of the MainWindow. Or as I show in the Video on Button Press.
A little demonstration (featuring “awesome drawing skills” icon ๐Ÿ˜‰ ):

Notice to me, stop Delitracker before recording, or the mouse pointer whips with the Music ๐Ÿ˜‰
After that is finished I guess the next one will be properties which are other classes, like Menu or List at the ListView.
I also have some ideas how to deal with special Values (like the Window inital position, MUIV_Window_LeftEdge_Centered and so on) but this will need a little bit more thinking and of course much work ๐Ÿ˜› .

MUIIDE Menu loading / saving

Posted by ALB42 on 5. Mรคrz 2018No Comments

Back to topic, after this little Vampire excursion, I continued working on MUIIDE especially the loading and saving, atm. I just save/load a project file which is a simple XML very easy for Trees to handle in XML and also can save nearly every content. But of course with this it will be not possible to export the source code and reload it to add an additional item… especially if you changed the source. It will be very difficult to make that happen, of course Lazarus does this… but Lazarus is a code monster difficult to dig out how this is done and maybe thats even not transferable to my code. I’m not sure what to do here.
Loading and saving for the properties is already finished and working well, but at this position I noticed that I did the eventhandler keeping wrong this way I can not save them to the project file, seems need some more thinking.
After that is finished I will try to add class properties, like Menu (Window), List (on a ListView) and so on Also thinking about to make the project multi window compatible, so that it really can hold the complete application not just a window, then the root of my Tree should be application and not Window.

MUIClass nightly compilation and 64bit

Posted by ALB42 on 25. Februar 2018No Comments

Wrote a little Makefile and added the MUIClass compilation to the Jenkins build server. On every change in the repository it will recompile MUIClass for all available platforms. At the occasion I noticed that I did some errors for 64 bit (Integer – PtrInt) also corrected this. The Jenkins compilation create a little archive with the compiled units, IDE and examples. If you download them together with FPC release archive for your platform it should be directly usable. It also creates the documentation directly and as archive on the build server.

The exception handling I mentioned yesterday is improved. To satisfy MUI/Zune I put a try, except into every hook function before calling the Eventhandler, it makes sure the program returns from the hook to MUI/Zune. Of course the basic function is still the same, if the User decide to break the program, it will be terminated or if you connect the OnException event is assigned it gets triggered.

MUIClass and Exceptions

Posted by ALB42 on 24. Februar 2018No Comments

When an exception appears which is not covered by any try/except the program will just end (and print the exception to Debugout) which is not very nice. Again take some idea from LCL and catch all exceptions in the Event handler and show to user as nice MessageBox. But MUI certainly does not like it if you leave the Eventhandler in such a rude way ๐Ÿ˜‰ (at least Zune on AROS) so after it the Eventhandler is dead because Zune thinks this is a circular calling. It’s not true but it’s prevents you to call that event again. Best thing here is to end the application an restart. Therefore I ask the user what to do, ignore the exception, knowing that this will have strange effects, or leave the program directly.

The ignore could be interesting if you have the chance to save your data before closing the program. Of course the writer of program can also override the Exception handling (via OnException Event in MuiApp, as used to from Delphi/LCL.

MUI IDE Source and Events

Posted by ALB42 on 22. Februar 20186 Comments

Working hard on the Event stuff for the MUI IDE. Hardest Part to find out how the Eventhandler parameter are via RTTI. In the end just some pointer calculation inside the RTTI structures.
The program already does some basic Source export. So it is somewhat usable! But I’m not sure if that is the final version or I will go the LCL way of some kind of hidden properties (for now the properties are written directly to the Source).

Some impression:

For sure is not finished, it has not saving/loading feature source name and editor name for editing the eventhandler are hard coded, and so on. But for now thats already very cool, at least I think so ๐Ÿ˜›

MUI GUI Editor

Posted by ALB42 on 16. Februar 20187 Comments

My MUIClass implementation is already rather advanced, the basic items are implemented, most of them are even tested and documentation. With this tools you can already write rather easily MUI GUIs but it would be even nicer to use a GUI to create it (especially because on some fields I’m not completely sure how this influence the final result). Already long time before I had some concepts for that in my Head but with the plain MUI classes and my little MUI knowledge thats just too difficult. Now with the MUIClasses and my increased knowledge when writing them ๐Ÿ˜‰ it is possible. The Basic functionality of adding Stuff and changing properties are already there, all completely abstract (via FreePascal RTTI), so I do not need to implement every field for it by hand.

A little demonstration:

For now I only added some basics (Button, String, Text, Group) But the rest is rather the same. There is still much thinking to do with the advanced classes like ListView and so on (how to connect the List to ListView) and EventHandlers but this should be solvable. Also the Source export is not implemented until now, because I’m not completely sure which way I choose.
Basically there are two ways. The first one is more or less like Lazarus does it: The properties you set in the IDE are written to a resource file and without seeing them in the final sourcecode they are streamed to the objects on creation. If I choose that way I would not use resources (because Amiga68k still have no support for it) but maybe an include with a xml/json text which describes the GUI. This way has also the advantage that it is easier to read it back later (if you reopen the file in the IDE again).

The second way would be like fpGUI does, the IDE produces the complete Source to set the properties in the Source code. (with some helper comments to find them back when you reopen it). Advantage much easier to implement on the Saving Side, Disadvantage the Loading part can be very tricky if the User changed the Sources somehow. Still to decide, but so many other problems before that appear so no worry. ๐Ÿ˜›

Updated vlink and vasm for fpc

Posted by ALB42 on 12. Februar 20182 Comments

The creation of vlink and vasm for Amiga is always a little bit difficult, hence I seldom do that. But Charlie told me, that the creator of vasm and vlink also supply executables for most of the platforms. Even the rather uncommon 68k asm with standard syntax (instead of Motorola syntax) are there. Long text, short meaning, the vlink and vasm for Amiga 68k, Amiga OS4 and MorphOS are updated in the nightly Release packages. And with this it will be much easier to keep them up to date.