Easier MUI Drawing
Working on the DrawPanel, thats an MUI Area object which exports the usual Events you know from LCL objects, like OnPaint (here OnDrawObject), OnMouse____, OnKey____, such stuff. With this it is very easy to create a simple painting application:
(Notice my awesome drawing skills 😉 )
With it, I developed a TDrawBuffer, which saves you the work of Allocating a Bitmap, create a layer and RastPort. I noticed I have this kind of code in many of my MUI applications, therefore it make sense to make a little handy class out of it. I could have some more functions. I tested the whole stuff on Amiga, AROS and MorphOS and it works fine on all of them, very nice.
Easier MUI programming: MUI class
Currently I’m working on the idea I had long time before. A pascal interface to MUI classes. MUI uses Amiga boopsi interface to access the GUI elements. But thats not very convenient, especially for pascal users. I started already two time an approach to create such classes. The main problems are the fields which can only set in the moment when the object is created and the TagLists which does not tell you the type of a field you have to cast everything to integer. In LCL I supply the properties as Create parameter TagList, so it’s just the same as using the plain MUI functions.
In this MUIClass implementation the pascal classes will only collect the field values and create the MUI objects on the actual application run and window open. You have more chance to interact with the objects before the MUI objects get created.
It makes the MUI programming much easier, I like it. I’m thinking to change some of my programs to that system, the code looks much easier to read. The code is on GitHub under a public domain license.