Archives for AROS

Route Orders

Posted by ALB42 on 20. August 2017No Comments

Finally found some motivation to work on the route display not so difficult at all. But the search for the route I need to think a little bit more. Until now it only shows the saved orders. On double click it jumps to there and also shows the described route points in a different color. That should be ok for now.

More colors

Posted by ALB42 on 20. August 2017No Comments

Due to user wishes one can now change the color of each track and route individually, which is also saved to the GPX File. Routes and Tracks in GPX have an extension area where you can add own properties without violating the GPX format, which is very nice. The Routes and Track property window have now a Color Button next to the Name to choose the color of the feature (you have to save that before the change is visible in the map).
In principle it would be nice to have the color next to the name in the Track/Route List as a little colored square (like I did for track plot axes). But I’m not sure if and how that is possible at all for such a list, without creating a selfdrawn one.
Besides that I implemented that MUIMapparium remembers the position and open status of the Statistics window, seems some user like to keep it always open to observe the loading status or something like this.

Colored routes and Tracks in MUIMapparium

Amiga Future

Posted by ALB42 on 18. August 2017No Comments

Do you read journals…? I’m not. I seldom read such things and if it happens then science related. But there is still an Amiga related journal the Amiga Future. I saw it once or twice at the Amiga meeting here in Berlin but never actually cared about. But maybe the next issue would be something worth to buy 😉 Especially the one article which already has a preview there.

More Raytracing

Posted by ALB42 on 30. Juli 2017No Comments

Still playing around with this raytracing routine, implemented a better GUI, full MUI of course. It looks very like the one from WireDraw… yeah, I just copied that and replaced the engine, simple as that ;-). Added movement and rotation of the camera and a List of all items so you can move one after the other, and of course calculate that in high resolution and save it. Yeah, just fun no real use but it’s to damn hot for serious work. Would be interesting how fast that works on MorphOS, especially my G5 2.7 Ghz maybe try next week.

MUIMapparium 0.5

Posted by ALB42 on 9. Juli 20176 Comments

I decided to release the next Version of MUIMapparium even not all features are finished as I planed just to get the bugfixes out. Routes (calculated directions) can be loaded from GPX and showed on map. But I did not implement the route finding and direction command showing until now. Especially the Track curve plot was still very buggy, and of course I described in a previous blog post the pixel to position calculation which is now much better, much more precise but also much slower than before, with FPU it does not make big difference, but with SoftFloat not really funny. Routes and Tracks are now pre-calculated for the current zoom level. If the zoom level is very small and the track therefore not really good to see, only some pixels wide, it does only paint some points of it, which makes the overviews much faster. Still, with SoftFPU on 68k it still will be too slow if you have some Tracks/Routes. The drawing of Tracks/Marker/Routes can be completely switched off in Menu or buy a FPU 🙂 The package for Amiga68k does contain a FPU and Non-FPU.
I also created a little GPX file with a Track, some Markers and a Route to test the features. (Even you can use any GPX/KML/KMZ/FIT File you can find on the Internet as well)

  • Bugfix: imperial units
  • Bugfix: key mapping
  • Bugfix: 2nd track curve drawing
  • Bugfix: Date/Time loading from GPX,KML,KMZ files
  • Level of Detail for Tracks
  • Precalculation of Trackpositions (Speed optimization for NonFPU systems)
  • Route drawing
  • Marker in Plot, shows also a marker in the Track
  • Turn off Marker, Track and Route drawing via Menu
  • Define Directory for Images via ToolTypes: e.g. DATAPATH=DH1:TmpDir
  • Change find IP to (old one is too slow currently)
  • FPU Version for 68k
Downloads: MUIMapparium Page


MUIMapparium 0.5

Show me some routes

Posted by ALB42 on 28. Juni 2017No Comments

Working again a little bit on MUIMapparium. I want to include some more features before the next Release 0.5. I included marker for the plot which is then also shown as little triangle in the map. I’m not really satisfied with the colors and visibility of the current open track and marker for the point maybe I get a better solution later. The marker is atm. only one pixel wide, in principle it would be possible to make it 2 pixel or 3 pixel, but that looked a little bit too massive.

MUIMapparium with Track Marker

Another thing I wanted to include for the next version are calculated routes and maybe also photos with EXIF tags. If this is done MUIMapparium has the same Featureset as Mapparium, even a little bit more. I started with Routes which is not very difficult, some routines even can be reused from tracks drawing and so on. It only loads tracks from gpx files currently (created by Mapparium for example). The creation of a new route will be the next step.

MUIMapparium with a Route

Also visible in the image is the new possibility to disable all Marker, Tracks and Route drawing. Helpful if you have many items and want to concentrate on the Map or so (or just to increase the speed).

Kraft physics engine

Posted by ALB42 on 22. Juni 2017No Comments

There is a physics engine written in Pascal its named Kraft and really easy to use. The example gui is written in LCL with OpenGL component which I did not implemented it.

I wrote a own little application with Zune to show the scenes and interact with the items there.

If you want to try that: KraftSandBox for i386-aros ABIv0.

and again a little Video about it.

Do it online

Posted by ALB42 on 16. Juni 2017No Comments

A crazy idea came up to me. Would it be possible to create a webpage with a nice javascript Editor which could directly compile FreePascal sources for all our beloved Amiga Platforms. The answer is certainly yes, I googled around to find a small package without too many nodejs, npm and such things, which always fails on my old server ;-). I found ACE which seems rather nice an easy to use. The rest is just some little php magic and of course the cross compilers, which I know already long time how to create and use and voila, ready to use webpage to create a simple (one file) Pascal application for all amiga platforms. I tried it on MorphOS, AROS and even native on an Amiga 600 with Vampire using iBrowse. Of course in iBrowse the editor does not work. I included a special page with a simple HTML textarea for such old browsers.

The compilation speed is much faster as a native compilation.

On MorphOS it runs much better of course the MorphOS OWB is even capable to show the editor, very nice.

It’s a little bit slow because it’s recorded via VNC, in reality it feels rather fast.

AROS was a little bit of disappointment for me. I downloaded the latest Icaros 2.2 especially to test this webpage. But sadly the editor does not show up. No Error message shown. I guess it’s some missing font problem, because when I change the theme the background color changes, only the text is not visible. It’s a pity. I had to switch to the old Browser interface which works nicely but I expected more.

A yes, you will ask where can I try this: here
With Javascript Editor e.g. for MorphOS
With HTML Editor e.g. for Amiga 68k

ECMAScript 5 MorphOS/Amiga

Posted by ALB42 on 3. Juni 2017No Comments

Compiled Besen for Amiga and MorphOS, some more small changes needed (mostly because for both CPUs no jit compiler is available). On MorphOS the it fails with a senseless error message: expected identifier found “”. when checking the position, no error to be found in middle of a parameter definition. Increasing the stack before compiling make it work, little bit strange, thats the first time fpc compiler need a bigger than normal stack (which is 256k defined inside the fpc code). It works nicely.
On Amiga the compilation was much less problematic, but the Exe do not work completely already gives error message on boot up about not initialized variable… most example sources only give this uninitialized variable error message, only this number guessing “game” works. Little bit strange, maybe some m68k compilation problem?

ECMAScript 5 on MorphOS

I downloaded the conformity test for ECMAScript 5 and let it run on AROS and the result is not bad: “Total tests: 1221 Passed: 1140 Failed: 80 Could not load: 1” to put that into perspective my current Firefox (52.0.2 64-Bit Linux) gets following result: “Total tests: 1236 Passed: 1098 Failed: 135 Could not load: 3”.


Posted by ALB42 on 2. Juni 2017No Comments

Today I found Besen by random 😉 “Complete ECMAScript Fifth Edition Implemention in Object Pascal”. If you do not know what ECMAScript is: usually it’s called JavaScript.
With very little changes it runs it compiles with FPC for AROS. 😉